DIGAREC Series 01

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This first volume of the DIGAREC Series holds the proceedings of the conference “The Philosophy of Computer Games”, held at the University of Potsdam from May 8 to 10, 2008.

The complete book is in English and available online via: http://opus.kobv.de/ubp/volltexte/2008/2007/.

Printed copies (ISBN 978-3-940793-49-2) can be purchased through Potsdam University Press.

The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.
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Die erste Ausgabe der DIGAREC Series beinhaltet die Proceedings der Konferenz „The Philosophy of Computer Games“, die im Mai 2008 in Potsdam stattfand. Der englischsprachige Sammelband umfasst neben den drei Keynote-Artikeln von Ian Bogost, Jesper Juul und Richard Bartle 16 weitere Beiträge der Konferenz in den drei Sektionen „Ethics & Politics“, „Action|Space“ und „The Magic Circle“. Er wurde unter dem Titel “Conference Proceedings of the Philosophy of Computer Games 2008” sowohl gedruckt als auch online veröffentlicht.

Im Netz findet man die Publikation kostenlos unter http://opus.kobv.de/ubp/volltexte/2008/2007/.

Die gedruckte Version kann beim Universitätsverlag Potsdam bestellt werden.

„Conference Proceedings of the Philosophy of Computer Games 2008” wurde von von Stephan Günzel, Dieter Mersch und Michael Liebe herausgegeben.[/lang_de]

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